↪ Replying to @Inc
@Inc The world’s most dangerous articles advise unhealthy activities to achieve something that is undefined.
#mentalhealth
↪ Replying to @Inc
@Inc The world’s most dangerous articles advise unhealthy activities to achieve something that is undefined.
#mentalhealth
↪ Replying to @z_rose
@z_rose Wow. I’ve never seen a prediction this spot on before.
↪ Replying to @unknown
@francisrowland That was my first thought, what would go into my box. It's actually a terrific idea for a xmas present for anyone, maybe then along the lines of "wind down" or "me-time" box.
↪ Replying to @CarlJenseg
@HellstromCarl @isakskogstad Håller med i det du skriver, Carl. Bra förtydligande. Tyvärr tillåter inte telefonintervjuer alltid den här nyanseringen. :)
@HellstromCarl @isakskogstad Det jag menar är att vissa saker som görs på mobilen kan falla under precis det du beskriver som motoriska uppgifter, där man inte är _koncentrerad_ på mobilen men utför en aktivitet som är lugnande för mig. Närliggande är också fenomenet "stimming".
youtube.com/watch
↪ Replying to @isakskogstad
@isakskogstad Väldigt lite är svart eller vitt här i världen. Det är inte multi-tasking jag pratar om i artikeln - att stimulera flera delar av hjärnan samtidigt som man gör empelvis med hjälp av klottrande medan man lyssnar - kan underlätta förståelse, enligt t ex wsj.com/articles/the-p…
@isakskogstad Däremot är forskningen kring mobiltelefoners påverkan relativt ung, och hur vi som samhälle hanterar dem är väldigt olika i olika situationer. Jag tror på att mångalärare kan hantera det. Mer problematisering, med referenslänkar, här:
axbom.se/mobilforbud-sk…
↪ Replying to @AnnelieGbg
@AnnelieGbg Direklänken till kursen verkar ha fallit bort. Här är den för de som vill komma direkt till sidan: lararfortbildning.se/grundskola/kur…
↪ Replying to @letterpress_se
@letterpress_se @markusandrezak Yeah. Agree. The Atari for me was poor man's Amiga. But yes, thankful for Atari.
↪ Replying to @markusandrezak
@markusandrezak 👍 I believe it’s good in an overwhelming number of cases, and I was kind of trying to make the case that the opposite is not good - although it’s hard to get the wording right.
↪ Replying to @markusandrezak
@markusandrezak @letterpress_se Yeah Atari spiked my interest in desktop publishing. Glad I went down that track.
↪ Replying to @letterpress_se
@letterpress_se @markusandrezak Although in my case it was my second and third ;)
↪ Replying to @markusandrezak
@markusandrezak Thanks for this. Will use! Having spent many years on Atari computers (600XL and STE) that was an added bonus.
@markusandrezak Meanwhile, ”easy to use, but hard to understand (how my data and human vulnerability is used)” seems to be how tech companies want to play the game.
↪ Replying to @janeruffino
@janeruffino @Cennydd Sounds about right :) Thanks. Can reveal it was a Quillette article.
↪ Replying to @crucially
@crucially @lizthegrey @leighshev @singgenberg @RichFelker @Dropbox @fastly @mozilla Sounds good. Is there an example of Fastly denying a customer because of their social or human impact? Not necessarily looking for names, but I do a lot of #designethics work and people always want more examples.
↪ Replying to @IxDAPDX
@IxDAPDX For what it’s worth, I sometimes use ”participants”. But that is also dependent on context and I agree a brief guide would be useful.
↪ Replying to @kolombiken
@kolombiken You are doing so much! You also inspire others to do better!
↪ Replying to @unknown
@m8rt I know what you mean, but the argument misses the point in such a big way - it is itself insignificant. It's essentially a red herring.
I'll see if I can scream more ;)
↪ Replying to @AbiLStephenson
@AbiLStephenson @mathbabedotorg @theRSAorg Thank you!